Services
Demenzun Media offers a wide range of terrain services to everyone.
The studio is equipped with an Intel Xeon W7-2495X 24-Core 48-Thread, ASUS Pro WS W790 ACE, 512GB DDR5 ECC RDIMM, ASUS ROG STRIX RTX-3090 24GB, WD Black SN850X NVMe workstation for very large terrain management.
And an Intel Core i7-12700K 12-Core 20-Thread, ASUS ROG STRIX Z790-A Gaming WiFi, 192GB DDR5, ASUS TUF Gaming RTX-3080 10GB, WD Black SN850X NVMe workstation.
And an AMD Ryzen 9 5950X 16-Core 32-Thread, ASUS X570 ROG Crosshair VIII Hero, 128GB DDR4, ASUS TUF Gaming RX 7800 XT 16GB, Samsung 980 Pro NVMe workstation.
Plus additional test systems at a number of hardware levels down to 4-Core, 16GB DDR4, GTX-1650 4GB.
Services include creating heightmaps for use with video game engines or other heightmap software; file conversion; heightmap tiling for Unreal Engine World Composition; large heightmap importing into Unreal Engine; and large TIN Terrain creation.
All services must be paid via PayPal upon completion before the files are released via Google Drive access.
Heightmap Creation and Editing Services
- heightmaps up to 360,000 × 360,000 pixels
- terrains up to 360km × 360km at 1 meter per pixel
- creation, normalizing, resampling, sizing, etc
- billed by the hour per job quote, contact for quote
Heightmap File Conversion Services
- heightmaps up to 360,000 × 360,000 pixels
- more than 150 file formats supported
- $50 CAD per file conversion
Heightmap Tile Stitching Services
- heightmaps up to 360,000 × 360,000 pixels
- more than 150 file formats supported
- $100 CAD per file set stitched
Heightmap Tiling Services
- heightmaps up to 360,000 × 360,000 pixels
- more than 150 file formats supported
- typically a PNG-16 tile set is provided
- $100 CAD per file tiled to images
- $50 per hour per file tiled to meshes
TIN (Triangulated Irregular Network) Terrain Services
- terrains up to 360km × 360km
- geolocated tile mesh creation (typically 4 hours for 64km × 64km)
- optimized TIN mesh creation (typically 40 hours for 64km × 64km)
- $50 CAD per hour
UE5 Landscape Importing
After providing the heightmap, a new UE5 Project will be created of the specified name and type, and import the heightmap into a "Maps" folder.
The Project will be zipped and made available for download through the Demenzun Google Drive after the PayPal payment.
This is a one-time process for the fee, re-imports and changes are subject to the same fee again.
The required information includes:
- The Unreal Engine version.
- The desired Project Name (cannot include characters such as - or _).
- The desired Map Name (the map will be located in a Maps folder).
- The desired Game Type (Third-person etc).
- The Project Code Type (Blueprint or C++).
- The World Partition Grid Size (default is 2).
- The Scale X,Y,Z (the default is 100, 100, 100).
- The heightmap can be in any compatible format such as PNG-16.
- The heightmap will be resampled to a valid Landscape size if it is not.
Unreal Engine 4/5 World Composition Importing:
- UE5 357,633 × 357,633 44×44 of 8129×8129 maximum landscape
- UE5 260,097 × 260,097 32×32 of 8129×8129 recommended max
- $50 CAD per Hour per Unreal Map Project
- Typically 6 hours to import 260,097 × 260,097 size
- 260km × 260km Project is 171GB in size
Unreal Engine 5 World Partition Importing:
- UE5.0 42841 × 42841 maximum landscape
- UE5.1, UE5.2, UE5.3, UE5.4 16321 × 16321 maximum landscape
- $50 CAD per Hour per Unreal Map Project
Real-World Heightmap Location
If you require a real-world Digital Elevation Model heightmap to be located for use with your Landscape Import Service, Demenzun Media can locate heightmaps of various resolutions from a number of sources. The cost to locate a DEM heightmap is $50 CAD per Hour and can take up to four hours or more.
Contact info@demenzunmedia.com