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Create compelling realistic terrain systems with this affordable software.


TerreSculptor can help you create the assets you need for award winning games, films, and visualizations.
 

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Advanced full-size editor with visualization capabilities
 
Full suite of editor tools including cameras, lights, materials, grids, gizmos, widgets, backdrops, fog, water.
Supports heightmaps up to 1 million by 1 million pixels, with the internal engine supporting up to 2 billion by 2 billion pixels.
 
More than 130 Devices and Tools for terrain editing
 
Multi-threaded procedural, filter, modifier, texture, and visual algorithms.
Supports multi-core processors up to 1024 threads and multiple levels of OpenGL GPU rendering detail.
 
Procedurals and Simulations in addition to Sculpting and Alpha Brushes
 
Includes tools such as fractal noisemap generation and multiple erosions and flowmap extractors.
3D tools using gizmos and widgets including the topology terrain editors and alpha brush device and editor.
 
Non-destructive workflow with the Terrain Stack
 
The 999 Terrain Stack items can be added, edited, changed and rebuilt over and over until the final desired terrain is fully realized.
Each Stack item supports one floating-point datamap heightmap and three floating-point datamap masks for advanced editing abilities.
 
A full suite of tools for creating and editing
 
Heightmaps, masks, biomes, weightmaps, splatmaps, normalmaps, satellite maps, color maps, contour maps, digital elevation models, and more.
Texture workflow supports multi-biomes, advanced weightmaps, and multiple splatmap formats and types.
 
GIS tools and Digital Elevation Model support
 
ASC, BIL, BT, DEM, FLT, GRD, HGT, VP4, and GeoTIFF Digital Elevation Models with support for real-world scaling.
Obtain real-world digital elevation model data and topology textures right from within the editor.
 
3D Topology Tools
 
A wide range of full-featured 3D topology editing tools including Copy, Cut, Paste, Deform, Extend, Merge, plus Alpha Brush "stamping".
These tools are fully integrated into the main large 3D Viewport with 3D Gizmos, 3D Brushes, and 3D Transform Widgets.
Additional topology tools are under development including 3D Spline-based tools.
 
Industry leading file support
 
Support for more than 170 different file types and formats and versions.
3ds asc ase bil bmp bt csv dem dsv fbx flt gif grd hgt jfif jpg jxr obj pam pbm pfm pgm png pnm ppm psv r8 r16 r32 r64 raw rle rsv ssv stl t3d tab ter tga tif tsv txt usv vp4 xml xyz and more.
 
Support for all industry standard software
 
Full support for all popular Video Game Engines including Unreal Engine, Unity, Godot, CryEngine, Stride, and many others.
Full support for 2D and 3D software including Photoshop, Autodesk Max and Maya, Blender and pretty much every other asset software on planet earth.
Full support for video and film production asset creation, and full support for GIS software data interchange.
 
Regular updates with new features
 
TerreSculptor 2.0 and 3.0 are in use by many personal, indie, and large game studios plus video production companies and governments and GIS services.
TerreSculptor 3.0 typically receives weekly to monthly updates with massive new features, and thousands of future features planned.
The totally free TerreSculptor 2.0 is not limited in any way and can be used for commercial and academic purposes without fees.
 


 
TerreSculptor 3.0 Features
TerreSculptor 3.0 Full Feature List
TerreSculptor 3.0 System Requirements
 
 
 
Aiding K.
Assistant Professor, Research Department of Natural Resources
 
"Your excellent software helped us write a fantastic research piece that is going to be presented at the 6th World Landslide Forum."
Julian, UK
 
"The extensive and precise support for Unreal is greatly appreciated. The stack system is really nice, as is the brush modifier. The balance of workflow and features is great."